Tom Waterson
Physics Simulation Developer
I am a physics simulation developer currently working at Epic Games. Previously I worked at Electronic Arts on EA's internal physics engine, and I have a PhD in theoretical physics. This is a personal site for hosting notes and links on physics simulation.
Lately, I have been working on some notes on the foundations of position based dynamics. These show how to derive position based methods from a Lagrangian approach and are meant as a physicist's introduction to rigid body simulation.